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About This GamePoseidon is a naval war simulation video game and is a precursor to the massive concept of Aegis 2 which is in production.The game concept for Poseidon is "Navies of the world unite against terrorists who are hell-bent to destroy an oil rig with a classified cargo". The main objective of the game is to destroy the automated enemy pirate boats by maneuvering the Destroyer, the firing is done by on board AI using the Deck Gun and 2 CIWS Guns mounted at the front and rear of the ship. You also have 4 Seahawk helicopters at your disposal for aerial assault on the pirate boats which give you a larger range and an LHD which is a landing helicopter dock ship on which you can land your chopper for refueling and you have clear audio instructions from the AI in a charismatic voice along with subtitles. It is a complex, entertaining and visually stunning game that will keep you latched onto your desktop for hours. The game is very detailed and will be fun to play on high end workstations, so if you think you are up to the challenge and if your gaming rig is high on specification, give it a go. Note: As of Version 2.7 and above using the quality settings the game can be played on medium end computers too with any medium end graphics card released after the year 2013. a09c17d780
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About This GamePolyCube is a block-stacking puzzle game in full 3D, with optional VR support. Move and spin your block pieces in all directions to place them in the puzzle before time is up and the piece drops.KEY FEATURES:
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About This GameThe bestselling Secret Files franchise celebrates its return!The dream couple Max and Nina have announced their forthcoming wedding...but at the beginning of Secret Files 3 the event suffers a catastrophe! Max is arrested by Berlin‘s police force. The accusation: Terrorism. Nina‘s biggest adventure yet awaits her in the franchise‘s third game. Could it be possible that everything is connected to the happenings in Tunguska? Is humankind depending on her? Can she save Max or is fate more important than her happiness? Throughout the story players will experience a cinematic hunt crossing continents, with many riddles waiting to be solved. The adventure is not limited to the present, there are also all kinds of puzzles to solve set in the past and in the future, and depending on the choices the player makes, alternative endings await them... Key Features
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Changelog. Serment has been released, 20% launch discount!:
It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount! Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support. Serment is not a perfect game by any means, but we hope it will give you an enjoyable time! If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.. Demo update and some news about the full release: It's been a while since the last one, but the demo has received another update! Aside from 2 new events, this update also includes several QoL and gameplay features, as well as some balance and UI improvements. The complete changelog would be too long so it won't be posted here this time. Moving on, as some of you may already know, we have been doing QA for the last few months to get the full version of Serment ready for release. Unfortunately, there are still some bugs to be sorted out and improvements to be made, so the game's still not polished enough to go on sale yet. However, as I've mentioned in some discussion threads, all the core contents have been finished so it shouldn't be too long from now!. February 4 update:
Known issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon
A few more fixes and changes.
Complete changelog:. February 7 update & plan for additional contents:
Changelog. Clarifications on the late release:
As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all. These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree. There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:
I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait. Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far. . Partial controller support has been added!: We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!
This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.
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About This GameBuilt as an experiment, VRIQ puts users into a room with one goal and instruction: "light up all the lights". But how? Using your creative problem solving ability, you'll have to figure out as much as you can before time runs out.The test only takes 5 minutes, so if you're curious how your "intelligence" compares to other VR users, give it a try! We are open-sourcing the final score data (all anonymized) so that we can build an accurate distribution, just like a normal IQ test! Check out the 3DIQ blog to see how your score compares to others'. We'll also be comparing Vive and Oculus scores for some friendly competition. Note: Intelligence is a complex skill/ability. This test is merely one indicator of comparative problem solving ability in a VR scenario, so don't feel discouraged if you get a low score. You'll have a chance to redeem yourself in future tests, and each test you take will help hone your problem solving skills! Created by: Sky Nite Michael Carney Ken Richlin b4d347fde0
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About This GameThis is a slightly different history to the world we know.An anti-war visual novel parody set in 1930s Germany where you play Goeppels-chan, the Minister of Propaganda, and have to keep the Fuhrer happy. The game has several routes - see if you can find the good ending. Direction/Writing Nao Minda Illustration Kiichi Voice actors Geli Goeppels/Gumi Kinoshita b4d347fde0
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About This GameCA$H ! CA$H ! MORE CA$H !Cash Rush is a Tycoon / Shop Simulator Game. Start humble and work your way up, then show the world how much of a boss you are by making BILLIONS! (By the way... It's fake money soz) ● Buy a varied range of stock to sell ● Increase your popularity by selling stock ● Use your profit to add decorations to your store ● Increase your margin to make higher profits ● Buy employees to increase your workflow Who Am I? I'm a young developers working out of a small loft in London. This is my first project, I know this isn't exactly an AAA game, but I hope you guys have fun with it! Any recommendations? Leave me a feedback ! I'm always smiling when it's constructive and I generally post an update within the day you recommend me something great. b4d347fde0
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About This GameBombyman is the VR game in which the player takes on the role of the title hero. Put your goggles on and enter to Bombyman's world, become Bombyman yourself ! The game takes place in a magical world in which the task is to visit all worlds and pass all levels in each of them. Each level is a labyrinth in which you have to find the exit hidden somewhere in one of the destructible walls. Explosion, explosion and even more explosions ! Beware! At each level you will meet different types of creatures that will want to prevent you from doing so. Use your explosive bombs to kill opponents as well as to destroy walls, where amazing power-ups are hidden, making it easier to move to the next stages of the game faster ! The game also includes a multiplayer mode that allows You to compete with players from all the world. Plant your bomb faster than opponent or die ! b4d347fde0
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